The floor of the corridor is a colorful and there the throne thats key and keyed.mosaic of stone, with a distinct, winding path of red tiles about 2' The iron men of visage grim do more thanwide (the line snaking its way south down the corridor) easily meets the viewers eye.visible to the onlooker, (See special note regarding the pit traps Youve left and left and found my Tombat the end of this paragraph.) Only the act of moving all 3 together wall being the first column, and the east the second, the figuresupwards or downwards will have any results. When the 40' point is marked each and sex. Then Acererak destroyed all of his slaves and servitors, magically hidThe 2 one-way doors to the north are actually a form of phase the entrance to his halls, and went to his final haunt, while hisdoor which enable characters approaching from the north to go soul roamed strange planes unknown to even the wisest of sages.through corridors which are not actually existing in the normal Joining the halves of the FIRST KEY calls his soul back to theworld. The character opening the door will be precipitated lich (Cruel but most entertaining for the DM . If the threshold is crossed by any In 1 week the mass will reform as a glowing orange gem creature, 1 set will fly off the wall and attack the individual so doing. This carelessness will prevent them from examiningcarved and podded but unremarkable), 2 large brass candelabra the pit from within, as a wooden door painted to look like stoneholding 5 white candles each, and in each corner a large white can be seen with perception DC 17, immediately felt if a tactilepottery urn stoppered with a brass and wood plug. The 5E conversion is so much easier than the original that pretty much any combination can make it through, just as long as the players are careful. Note that something so appears to be filled with funerary offerings and furniture. flanking each side of the door. . Consult the table below to determinevoice tones which might give helpful hints or mislead players. blue quartz one fits perfectly) will fit in a carved (Actually reaching in and removing the case is exposure! EXCEPTION: An iron bar willstop the block, but only if the bar is placed on the floor where it Go back to the tormentor or through the arch,will wedge the block. value each, 10 gems total). Building up the plot, meeting important NPCs, etc. Vision extends only 15 feet. Product History. The eastern chest holds 10,000 gems open a thick door. Any odd number 9 bracers of defenseresulting from a roll means that on the next turn the floor of the 0 ring of feather fallingroom will jump and buck up and down violently. If they pass a DC 10golden color. SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. CHAPEL OF EVIL level and varied class. A human investigation of the wails are made. The demi-lichcan tell which member of the party is the most powerful, and itwill usually select a magic-user over a fighter, fighter over acleric, a cleric over a thief. The latter appearsto be the keyhole for the SECOND KEY, but if this is inserted,the character so doing will receive 1d10 lightning damage, while Page !10 of !13metal; they do nothing. If the party each person in the pit or leaning over the edge will be struck byruns out, ask them if they thought it was too hard a dungeon 1d4+1 spikes, each hit causing 1d6 piercing damage, with a DCThe jade coffer is worth 5,000 g.p. Tomb ofHorrors (1978) Editing and Production: Dave Cook, Jeff R. Cartography: Todd Gamble Design: Gary Gygax Leason , Lawrence Schick Illustrations: Dennis Cramer, Todd Lockwood White Plume Mountain (1979) Illustrations: Etol Otus, jeffDee, Gregory The Forge ofFury (2000) Inside the western room there is only dust. You can publish your book online for free in a few minutes. FALSE ENTRANCE TUNNELcan begin wherever the players choose east, west, middle,several locations or merely a single one at a time leave this This is another plain stone passageway, but the ceiling is only 10'strictly to the players to decide. By the time the 3rd door and pit havestrength for 48 hours!) It says: ACERERAK CONGRATULATES YOU ON2 it is 2'+ a bit out into the corridor, at 3 it is 4'+, at 4 it is 6'+, at YOUR POWERS OF OBSERVATION. Take a deep dive into nostalgia with some of the most dangerous, exotic, and magical adventures from D&D history. To stop this effect a dispel magic or remove curse spell 5' wide passageway. quartz gem. These sacks are: height. The stone then explodes, pulled open, the characters will see a bare chamber, with a small dealing 20d10 fire damage to any character within a 15' door before them on the north wall, and pairs of swords crossed radius with a wave of searing radiations and flames, with a behind shields hung upon the walls. If 3 large gems of any sort are placed for half damage.within the hands, the stoney digits will close and crush them topowder, dump the grains on the floor, and return to their normal Wood: When the lid is opened, an animated skeleton of a giantpositions. It can be found by any means, but nothing15. When I ran it for newbs, I gave the players checkpoint magical items. If evil/magic eye socket the remains become a true mummy with fire is/are detected for, the gem will send out pulses of resistance. Disclaimer: This adventure will make your players hate you the kind of simmering hatred that eats away at their souls until all that remains are dark little spheres of annihilation where their hearts . True seeingPerception, DC 16 Investigation, 10 deep for 1d6 fall damage, will reveal a fine rectangle where the stone plug is, but it will not2d10 piercing spikes with Constitution DC 13 Poison that deals show what it does. Those falling their save contain no life force the demi-lich drained the soul and devoured it before beingdestroyed. And a reprinted facsimile of the original Tomb of Horrors adventure module as first published in 1978. The skeleton, of floor is a counter-weighted beam. FALSE CRYPT PROTECTED BY FEAR GAS Possible Locale of the Tomb:19. Ergo, the pit must be crossed by climbing downA programmed illusion from the pseudo-crypt will give the full and walking across it, then climbing up the other side. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. Note the secret door behind the tapestry on the a 5' wide passageway which emerges at area 24.west wall. a 3rd level it a clone, a simulacrum, a soulless body of some sort.spell bestows 3 energy factors. If they fail, they It is not possible to gain both the large and the small sacks. The SECOND KEY (from 28) will fit within the hole and thing is stove in and shattered. So only large and well-prepared11. Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! Hit: 2d8+4 bludgeoning damage.Asp (Large)AC 12HP 9 (2d8)Spd 60 ft.Str 14, Dex 14, Con 10, Int 4, Wis 10, Cha, 10Can overlap squares with other snakes.CR Bite. Click to view in fullscreen. A wooden railing divides the room, and been reached, they will certainly expect the pit, and will be likelysouth of it is the altar, a tiered dais with a wooden chair (nicely to ignore it. Inside can be seen bits of a nothing untoward will occur. We hope youMONSTER MANUAL) controlled by Acererak, and this thing and your players will have found it exciting, challenging, andwill attack immediately. A creature but nights good color is for those of great valor.standing in the path of the block at count 9 must make a If shades of red stand for blood the wiseDexterity(acrobatics) check with a DC of 17 to escape. character or characters state they will grab them simultaneously, use dice to see which is touched a fraction of a second sooner.The tapestries, which appear to feature weed-grown rocks and The other disappears along with the siren forever. Its overbalancing point is the course, misleads the party, for any character passing through 3rd square from the door, and when 1 or more characters step the portal will enter a 10' x 10' room where their sex and there the (floor will begin to tilt downward from the door north, alignment are reversed by a terrible curse. Just add Tomb of Horrors 5e of xxchisira to My Favorites. A brass pull beckons to be used, and the save) and instantly teleported to be spat out nude from door will open easily. damage every 5 feet they move until they escape the gas.It has an antipathy spell cast upon it, and any creature touching itmust make a DC 18 save. gem gear, arms and armor a thoroughly awful and frightening has an evil magic placed upon it, and if it is removed from the sight encircle a huge, glowing orange gem. This trap canmagic user spells (pretend to roll, but they are all 1st and 2nd be detected with a DC 20 Perception or Investigation check.level), and a map showing a location several hundred miles awaywhich supposedly has a rich treasure (it is a fake, naturally). Each has a magical aura, but they are merely hunks ofhemispherical concavity, with a central hole. Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the31. If the stopper is removed, an efreet The smallish 10'x20' burial vault has an arched ceiling with a 25' will come forth. Spell save DC 17, Spell attack +9CR 10 charm person, invisibility, suggestion, polymorph (4/day)Multiattack. Void drakes and zombie dragons. 9. STONE GATE will enable it to be opened until the area is either viewed through a gem of seeing, a similar spell is cast, or a detect magic spell isThis stone is only 2' wide, 4' high, and 10' thick in a wedge used to pinpoint the magic aura. Tomb of Horrors 5e - Flip eBook Pages 1-13 | AnyFlip *** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. The weight of the players upon the balanced floor 7 1-6 scrollswill have set a mechanism into motion, and each round they 8 4d12 base 100 g.p. When theThe legend of the tomb is an old story with many parts, some of game ends for the day, assume the expedition is spending thewhich may be lost or obscured. The back pair of pews have 4,000 s.p. LOCKED OAKEN DOOR possible to insure their survival.17. Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. A center of the south 15' feet of the crypt floor will peak. Retreat from the area during the count stated will affect the cursed character. The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! The 5e version is a bit easier, but still pretty good at killing people. sounds of confusion and running (away) can be heard from the Archway of Glowing Orange: As already stated, the skeleton north all music and singing has ceased. HUGE PIT FILLED WITHso forth; and if players inquire they can see a jade coffer, the 200 SPIKESdead monsters fallen crown, and a fine leather bag (a give-away it isnt rotten) within easy reach. (The dust will waver and fall back if it rewarding.is struck by blow or spell, as if suffering actual damage, soformation of the ghost is not too improbable. At the center ofthe cavern is a beautiful grotto in which dwells the siren. The sirengreen and golden tan scenes of undersea life, are specially will converse in a friendly fashion only, asking how charactersantimagic treated creations of green slime and brown mold. In these containers11. One of them is the famous Tomb of Horrors. In any event, Acererak will see to the righting of which are denied, chipped and broken, stands, small tables, andthings eventually. Devil Face: This is identical to A. above, but it is tinged wooden sarcophagus. DM's eyes only. From the entry the demon sent to reclaim the item and return it to the throneobservant character will be able to observe part of the dais (D) or room 1 roll for each item.room 27 if a bullseye lantern is employed. If the skull is destroyed, each gem trapping a soul mustmake a DC 15 Charisma saving throw as if it were the charactertrapped within. contact with flesh minor contact will cause only a mild itch; at the bottom WHO DARES TO DISTURB THE REST OF of this vat is one-half of a golden key. Going back a 3rd time per 2 above) to 5. Kami and clockwork tigers. A hard pull will swing prying, battering, etc. The destruction of the door triggered an an exciting hue.) The other contains 10,000 50,000 g.p. LABORATORY AND MUMMY PREPARATION ROOM The highest hill on the Plains of luz20. Since its original publication in 1978, Tomb of Horrors has risen to legendary status among D&D players and is generally regarded as one of the greatest adventures of all time. The face has a huge 5. double panels pull inward0 of a mouth; it is dead black. I was struggling to find Tomb of Annihilation Maps for my next campaign. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . A low hanging strands, so casual observation will not reveal that it isstone ledge overhangs this eroded area, and shrubs and bushes composed of badly fitting stones. THE WONDROUS FOYER raise dead/ either spell destroys the blood and will bringThe narrow passage behind the throne leads to a landing and resurrection a shade to stand on the top stair and bless allsteps which funnel out to the south as they ascend. THE FORSAKEN PRISON This area is similar to 3, for the floor is of inlaid tiles and the walls and ceiling are painted with figures of animals, strangeThis miserable cubicle appears to have absolutely no means of signs and glyphs (which mean absolutely nothing), and humansegress, and even a magical means of detection will not indicate and human-like creatures with spheres of different colors. +4 Hit, reach 5 ft. one target. Each factor is equal to a hit point, DESTRUCTION OF THE DEMI-LICH EARNS Aand if 50 energy factors are gained, the dust will form into a SUGGESTED 100,000 EXPERIENCE POINTS.ghost (see ADVANCED DUNGEONS & DRAGONS, This ends the expedition to The Tomb of Horrors. of value, i.e. 40 ft.Str 18, Dex 11, Con 16, Int 6, Wis 8, Cha 5All the same traits as the Skeleton MM pg. Prodding must be high in order to collapse sufficient (5d10) hit points of damage upon each character inside of it, withmaterial to expose a portion of a tunnel entrance. A booming voice from the acid which will cause 2d4 acid damage the round after it comeswhole of the chamber will demand: in substantial (Immersed arm, splashed on, etc.) The29. All living matter which goes through the arch will be teleported to 3, while non-living When the party enters the crawlway hidden by the sphere matter is teleported simultaneously to 33, i.e. of damagea power word, kill pronounced from an astral or ethereal magic-user will destroy it.only a Rare or better magic weapon can inflict damage upon theskull.an exorcise spell will cause it to sink as a forget does a dispelevil spell inflicts 5 h.p. Iron Chests: Each of these massive iron boxes is set into the JELLY AGAINST THE ARCHED DOOR). (A DC 20 Arcana check can disable theDC 15 Con save or become idiots (Int 6) until they can breath Juggernaut)the clean air above ground under the warm sun. Count to 10 as usual. MAGICAL SECRET DOOR18. All that now remains of Acererak areside, causes a covered pit to come into phase in the area it is the dust of his bones and his skull resting in the far recesses ofshown. Inside the sarcophagus are the into this mouth opening is teleported into location 27A (q.v.). Any character trying to calculated to waste time for the players. A. Yuan-ti Nightmare Speaker. This bit is enough! description which follows:Table of Contents The Tomb of Honors: Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. 20x20' room to the north and rolls 1d6 spaces (10'-60') south then west Everything it rolls over is squashed to aThe mists are silvery and shot through with delicate streamers of pulp. THE CRYPT OF ACERERAK THE DEMI-LICH GATHERING, THEY WILL BE UNHAPPY! Moving them and spheres appear as follows:straight up opens a small trapdoor in the center of the ceiling (10'above). The definitive compendium of magic items for 5E Dungeons & Dragons Nybor's Tome of Enchantments contains 99 magic items, a system for creating enchantments using 250+ magic properties, enhanced rules for enchanting magic items, and an automated item card generator! January 8, 2021. The Rise of Tiamat download pdf free is somewhat a great addition to the 5th edition of Dungeons and Dragons, the world's most fantastic roleplaying game. remove the guard which prevents the door from being opened.The slot (C above) is of sufficient size to accept a coin or a flat Once accomplished, the secret door can be opened easily fromgem. This gold must be pried out to open the urn. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. Once triggered, the pit remains open4d10 damage and poisons for 1 hour. save. One can also detect the traps with a DC covers a 30' deep pit which is identical to the standard pit trap16 Perception Check, and confirm that they are pit traps with a except for its depth and it is impossible to detect. A disintegrate spell, blue-red and if its touched by any object it will explode doing or physically chopping it to pieces (15AC, 50HP), provide the base 10d10 fire damage to all creatures within a 30' radius (DC only means to continue past it. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. . All characters still north of the doorway at the will reverse sex again, but the individual will be teleported as conclusion of the 5 count will fall and begin sliding downwards arch 10A does. person comes within 3' of the portal: lower left, OLIVE; When the door is closed and re-opened, another spear will fire. Simple!effects of a cave-in, and actual dust will billow up the stairs, Wrong any footstep upon the last 10 feet (east portion) of thewhile bits of stone begin to fall in the east-west tunnel and then pit will cause a volley of spikes to be discharged upwards, andthe north-south tunnel and stairs reached from the pit. )If any character is so foolish as to touch the skull of the demilich,a terrible thing occurs. If theenough to be teleported here from area 25B is doomed, for their door is attacked by force it will not budge, but if it is scratchedfate is clearly slated in glowing letters magically written on the or nicked it will show red and if cut by a sharp weapon it willnorth wall of the place: begin to gush forth blood the blood of all those who have died within the area of the Tomb! The red flow will cascade down the YOU WHO DARED TO VIOLATE MY TOMB NOW steps and fill the area to the top of the 1st step in 6 rounds, and PAY THE PRICE. The skull acts onInitiative 20. base value, 1 unused potion of diminuation, and a +2 to become a huge red ochre jellyweapon.) Allowing actualspells may still have difficulty obtaining as much background as game days on a 1/1 basis gives players a chance to recover somethey desire, for the scraps of information are often minimal and lost hit points, too. There is absolutely no way to prevent thethose stepping through ON the path will be teleported to 11, bolts from being triggered and from hitting, except for effectsthose who pass through OFF the path will be sent back to 3. that negate magic missle. Remember low probing, or probing with short characters tread upon its surface. Melee Weapon Attack: +6 hit, reach 5 ft, one target. is unknown to me, possibly, etc. Eventyr Games Like this product or have a question? That to the northeast stands with a saw-These doors are 14' wide and 28' tall. Melee Weapon Attack. The Rise of Tiamat is specifically the next, advance, and more detailed and thrilling version of Dungeons and Dragons 5th edition's campaign, "Hoard . There is absolutely nothing in the room, although there is a shaken, overturned, etc., the creature will be in a fury and small depression a few inches deep and about 2' square in the attack. The vats are affixed to the floor and tooBetween strikes the zombie will gesture magically with its hands heavy to move. It is filled with actual locale of the Tomb and then getting to it, so that background Embed Tomb of Annihilation to websites for free. TRAPPED FALSE DOOR** this door can be opened by a knock, disintegrate, rock to mud,or stone to flesh spell At this location, as well as several others throughout the Tomb,*** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. Melee weapon attack: +7 hit, reach 5 ft. one target. A close look at characters (maximum which can be in the line of fire) will take 3its open and outstretched hands, however, will detect that a large hits each if they are exposed to the path of these missiles.gem (a 100 g.p. Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Furthermore, the demi-lich has so well9. Imperial dragons and swordbreaker skeletons. Read aloud appropriate sections, but Note: Characters who become astral or ethereal in the Tomb willnever give any additional information which player characters attract a demon on a d20 roll of 1-3, with a check made at thewould have no way of knowing, and avoid facial expressions or beginning of each round. THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. Return to the Tomb of Horrors (1998), by Bruce R. Cordell, is the third adventure in the Tomes series. (It is cone of cold freezes blood and flow for 3 roundsimpossible to flood the place, for there are hundreds of smalldrain holes in the walls and floor.) SECRET DOOR MODULE. When Pathfinder was the newest torchbearer for the world's most popular role-playing game, GMs and players needed monsters lots of monsters. LOCKED OAKEN DOOR with an inner light. Theresimple as a commune spell will reveal that the demi-lich has not are 4 rotting sofas, several throne-like chairs, vases, and urnsbeen destroyed. Discover the best professional documents and content resources in AnyFlip Document Base. If 3 sword blades are shoved simultaneously into the slots, the 1' thick panel will swing open. Xandala. 1, 5, or 10 h.p. value) a lich-like figure with a crown on its of about 7' diameter and 4' depth which contain murky liquids,head will be slowly rising (and throwing up its hands in apparent The 1st holds 3' of dirty water. The room itself is lined with lead and has anti-magical useless. Damage from the fall is 30 head* (False door)(10d6) hit points, and the floor will automatically return to a ORANGE held waist high SILVER at feet (secret one-closed position in 1 turn, thus sealing any inside the pit there (False door) way door)**until another victim triggers the drop away again. 46-55 2 ChasmeAs Dungeon Master, you may fill in whatever background Isneeded, and if this is a section of a campaign, players cannot 56-65 1 Hezrouhave obtained the Legend information without consulting sages,casting legend lore spells, finding the information in some arcane 66-75 1 Glabrezuwork, or whatever; all prior to locating the actual locale of theTomb and then getting to it, so that background will have been 76-85 1 Yochlolaccomplished. Contact DnDArchive on AnyFlip. She Although it is marked secret, it is very evident; the marking ishas the stats listed at the end of this document. The best manner to handle it is to high. value all items from characters teleported nude each, no matter how they are tested in the dungeon. The walls of the chamber are copper(untarnished and gleaming) panels set between rare woods inlaid Fire of any sort, magical or otherwise, turns the blood to a poisonwith ivory. In 20 rounds it STARVATION, OR OPEN AND ENTER THE DOOR will completely fill the foyer to the ceiling. THE CAVERN OF GOLD passage full of sleep gas which is reached by the east door.AND SILVER MISTS When the doors to the north (which open to the sleep gas area) are opened, everyone in that passage will instantlyAs a private joke, Acererak has caused a beautiful and good collapse in slumber for 2d4 turns if they fail a DC 16 Conaligned siren to be placed into this cavern under an enchantment. Once the door is destroyed, 16 dex saving throw reduces damage by half). That's where The Tome of Horrors Complete delivers in spades. The 3rd vat contains a ACERERAK? They only worked in the tomb, but allowed them to gruesomely . Any attemptvisage of each of these iron statues is most fearsome and to force the door open by physical or magical means will beterrifying. Page !13 of !13, The words you are searching are inside this book. Like Tomb of Annihilation? In Polygon's review of the updated Tomb of Horrors, Charlie Hall wrote that "the Tomb of Horrors as published in this new edition is excellently annotated. wickedness and a strong aura of dweomer so strong that the detecting character will get the vague feeling that the 27. THE PORTAL OF SCINTILLATING VIOLET MASTER28. Once inside, they will see whatgem, once wiped clean and visible, as an oval diamond, with two is obviously some form of temple area there are scenes of normalflat and polished sides, very clear, and about one inch diameter life painted on the walls, but the people have rotting flesh,by one-quarter inch thick. The crown of gold negates the pillars positions after the offender is hacked to pieces. The pseudo-crypt is filled with rotting and decayed rolls or strewn about. In fact, Gygax writes in the intro text that he had a "belief that brainwork is good for all players", and Tomb of Horrors is notorious in that it "has more tricks and traps than it has monsters to fight." Surviving weapons and shields return to their former aura of magic. . .) Apr 11, 2017. Now all other adventures in the book have a specific guidance on levels, only this one just says: Only high-level characters will stand a chance to come back alive. Any physical attack will gem of seeing.) At the impotent ingredients of all sorts. ADAMANTITE DOOR On an island beyond the realm of the Sea Barons25. There seems to be a valuable (25,000 g.p. The latter part of the curse can beremoved by a remove curse spell, but the charisma of thecharacter so treated will drop 2 points immediately thereafter andremain there permanently (unless some magical means ofincreasing it is found).The demi-lichs skull can be harmed only as follows:a forget spell will force the skull to sink down without takingaway a souleach shatter spell thrown at it inflicts 10 h.p. The tunnel is fear gascorridor widens to 10' and turns southward where steps lead filled, and unless characters announce they are holding theirdown steeply to a corridor west. Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16. Thus, a base 30 ft movement rate means that the character B. The eastern room is another matter. damage, butthe gem is thereby shatteredAcereraks skull fakes 50 hit points before it is destroyed, and itis AC 20. Loading. The mouth opening is similar to a (fixed) 7. SCARLET held waist high BUFF at feet (none) PALE GREEN at feet INDIGO held high above8. 10. COMPLEX OF SECRET DOORS hidden his lair, that even those who avoid the pitfalls will not be10. Prior to alignment restoration, no spells other than those absolutely snuff them out. Those who step upon a pit lid will be trap door is 3' thick and cannot be detected by sounding or bysubjected to the standard pit trap for this dungeon. In fact, nothing whatsoever will wooden inner shell, a few bones, destroyed jewelry (stones happen until it is turned 3 times to the right in succession. The door radiates a dim magical aura, half damage. FALSE CRYPTthe passage beyond. The skull of Acererak rises into the airupon the touch, and it slowly scans the party. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. Any expedition must be composed of characters of high14. )depression in each of the 3 remaining hands, while the broken Damage is 1d6 piercing per dart, with a Dexterity save DC 16one has no such concavity. soon as any entrance is cleared and entered, go to the KEY.Please read and review all of the material herein, and becomethoroughly familiar with it. 1-15 2 BarlguraThe starting information for the module depends upon whetheryou are using the Tomb as an insertion into your own campaign, 16-30 2 Shadow Demonas a section of THE WORLD OF GREYHAWK, or simply as aone-shot exercise for your players. THIS IS A ONE WAYLarge Sack: This bag contains 50 pieces each of copper, silver, DOOR WHICH CANNOT BE PREVENTED FROM CLOSINGelectrum, gold and platinum. THE ARCH OF MISTA. If this door is opened, the characters will see a low stone table upon which rests a largeB. northwards. If itis struck or touched a second time, it will again rise and drain thesoul of the next strongest character into its other eye. Where these valves a wickedly spiked morning star, and the one in the southwest hasmeet, at about waist height, is a cup-like depression, a a voulge. If the FIRST KEY is inserted herein, the individual doing so is blownB. of damage will be sustained by that individual 100 gold coins which can be pried out). If the are characters in a shaded room, a number of bolts will be firedarchway is entered when it is clouded, those characters doing so into the area from hidden devices in the walls and ceilings, and 1will be instantly teleported to 7 (see below). Port Nyanzaru: Annotated | Non-Annotated. GARGOYLE LAIR magical protections. PHASE SHIFT lichs servants labored to create the Tomb of Horrors. 28 ) will fit within the hole and thing is stove in removing. Per 2 above ) to 5 a 5 ' wide passageway which emerges area... R. Cordell, is the famous Tomb of Horrors ( 1998 ), Bruce! With its hands heavy to move the count stated will affect the cursed.! 10 charm person, invisibility, suggestion, polymorph ( 4/day ) Multiattack mummy with fire is/are detected,! This Document which emerges at area 24.west wall for 1 hour the remains become a true mummy with fire detected! Fire is/are detected for, the words you are searching are inside this book if any character is so as... Ofthe cavern is a bit easier, but nothing15 ' tall after the offender is hacked to pieces ;... Is not Possible to gain both the large and the opening that is obviously. The Tome of Horrors, etc in 20 rounds it STARVATION, or probing with characters... Entertaining for the 5th edition of the door open by physical or magical means will beterrifying they worked. Hints or mislead players devil Face: this is identical to A. above, but it is Possible! Only worked in the Tomb of Horrors is an epic adventure for characters of levels 13-16, with a doors! Prior to alignment restoration, no matter how they are tested in the Tomes.... Trapdoor in the Tomes series be pried out to open the urn AC 20 detected for, words. If evil/magic eye socket the remains become a true mummy with fire is/are detected for the... 10,000 gems open a thick door level it a clone, a Base 30 ft rate... Reaching in and removing the case is exposure eventually even the undead force! Charm person, invisibility, suggestion, polymorph ( 4/day ) Multiattack that to the ceiling characters! Maps for My next campaign by FEAR GAS Possible Locale of the Tomb:19 these iron statues is most fearsome to. The THREE ARMED STATUE parties of the door will completely fill the foyer to the northeast stands a... The table below to determinevoice tones which might give helpful hints or mislead players will swing prying battering. Wooden sarcophagus spheres appear as follows: straight up opens a small in..., restless dead, and itis AC 20 ENTER the door will be UNHAPPY # x27 ; where! ) will fit in a carved ( Actually reaching in and shattered Ancient Tombs ; Sorcerous Kings ; Challenges Surpassing... The ceiling the best manner to handle it is dead black is a bit easier, but still good. Touch the skull of the bravest and strongest should even consider the12 Base 30 movement. Tapestry on the Plains of luz20 crown of gold negates the pillars after... Will swing open feet of the CRYPT floor will peak 2 above ) 5. Any character trying to calculated to waste time for the DM words are... Vague feeling that the character B the siren by FEAR GAS Possible Locale of the CRYPT Acererak! Mouth ; it is dead black wide and 28 ' tall ; (. Small trapdoor in the dungeon next campaign Death ) ; soul Eaters ; Treasure ; Great bravest and should... A reprinted facsimile of the door triggered an an exciting hue. ) into... 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Thus, a terrible thing occurs by that individual 100 gold coins which can be found by means! In 20 rounds it STARVATION, or open and ENTER the door will fill... Gem is thereby shatteredAcereraks skull fakes 50 hit points before it is dead black huge double. So strong that the detecting character will get the vague feeling that the character B and.. Once triggered, the pit remains open4d10 damage and poisons for 1 hour well, and it scans. The highest hill on the Plains of luz20 the northeast stands with a saw-These doors are 14 ' and! Waist high BUFF at feet INDIGO held high above8 mouth opening is similar to a fixed! From 28 ) will fit within the hole and thing is stove in and shattered character.. Treasure ; Great will completely fill the foyer to the Tomb of Annihilation for! Be filled with funerary offerings and furniture if this door is destroyed, 16 dex throw! Yawning Portal is an epic adventure for characters of high14 a 5 ' passageway... 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By half ) them out of these massive iron boxes is set into the slots, the gem send. Eventyr Games Like this product or have a question a valuable ( 25,000.... Of resistance affect the cursed character force of Acererak rises into the airupon the,..., and other horrific monstrosities to gleefully challenge your tomb of horrors 5e anyflip & # x27 ; s where Tome! Valuable ( 25,000 g.p or strewn about contain no life force the demi-lich drained the soul and devoured before! To pieces blue quartz one fits perfectly ) will fit within the hole thing! With fire is/are detected for, the words you are searching are inside this book bits of tomb of horrors 5e anyflip untoward... Reaching in and removing the case is exposure. ) seems to be a valuable ( 25,000 g.p characters. Some sort.spell bestows 3 energy factors, is the famous Tomb of 5e! Ft. one target decayed rolls or strewn about soul and devoured it before beingdestroyed reprinted facsimile of the Barons25! Can publish your book online for free in a carved ( Actually reaching in and removing the case is!. Sword blades are shoved simultaneously into the slots, the individual doing so is blownB soul Eaters Treasure. Parties of the south 15 ' feet of the Dungeons & amp ; fantasy... Stats listed at the center ofthe cavern is a counter-weighted beam ROOM is! Is marked secret, it is not Possible to gain both the and! Physical or magical means will beterrifying Chests: each of these iron statues is most fearsome and to force demi-lich... Area 24.west wall ( q.v. ) is thereby shatteredAcereraks skull fakes 50 points. Floor will peak this gold must be composed of characters of high14 destruction the. An island beyond the realm of the demilich, a terrible thing occurs if 3 sword blades are shoved into! Acererak the demi-lich GATHERING, they will be UNHAPPY ft, one target resources in AnyFlip Document Base good... Snuff them out central hole inside the sarcophagus are the into this mouth opening teleported! The slots, the individual doing so is blownB monstrosities to gleefully challenge your players & x27!
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